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TRANG 40
[NL] zombie shooter 2




System Requirements:
- 2.4 GHz CPU
- nVidia GeForce FX 5700 / ATI Radeon 9600 or better video card with 128MB video memory
- 512 MB RAM
- DirectSound compatible sound card
- Mouse compatible device

 
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[NL] Zombie.Driver-SKIDROW [2009]






Minimum System Requirements
• OS: Windows 7/Vista/XP (Only)
• Processor: 1.6 GHz Intel Pentium processor or equivalent AMD Athlon processor
• Memory: 1GB
• Graphics: 128 MB DirectX 9.0c compatible or better video card with pixelshader 3.0
• DirectX ®: 9.0c
• Hard Drive: 800MB of free space
• Sound: DirectX 9.0c compatible sound card

Recommended System Requirements
• OS: Windows 7/Vista/XP (Only)
• Processor: 1.6 GHz Intel Pentium processor or equivalent AMD Athlon processor
• Memory: 1GB
• Graphics: 128 MB DirectX 9.0c compatible or better video card with pixelshader 3.0
• DirectX ®: 9.0c
• Hard Drive: 800MB of free space
• Sound: DirectX 9.0c compatible sound card

 

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[NL] Zombie Panic Source 2.0 Full [2009]




Zombie Panic Source 2.0 Full [2009]
PC | 2009 | 2.21Gb | ENG/RUS
Genre: Action / Horror / Multiplayer

This is a classic Survival horror, based on the movement Source. The town is an unexpected biological accident occurred and many people become a zombie. Those who escaped intact, began fighting zombitata ...
In early rounds players are divided into two teams, zombie and human, must first destroy the latter and the latter - to kill first or alive. People have 4 types of weapons: pistol, rifle, grenades, automatic.


Using this arsenal must live up to the end. Certainly be able to organize barricades, planted and others turned to the attack of the zombie hordes. Where do the bullets, it scary. Must act in the team - myself, this can rarely survive.
Game from the face of the zombie is different. At the outset appears zombie-leader, he has 25 percent more life. Anyone who was killed by the zombie, after his death starts to chase and kill his former team. No vaccine, no longer help chests. If you in the form of zombie you kill, you appear at the respaunt. In general, in this game are some bright areas in order to move himself here is dangerous. Music is also ominous. As detailed in the NFO.

Zombie Panic! Source v2.0:
- Added ZPA gamemode.
.- Added "wounding" instead of infection for ZPA carriers. (Damage over time to humans)
.- Pistols and melee weapons dropped in ZPA fade after 20 seconds.
.- Choose4 now functions again in ZPA, allows you to switch team
.- Team autobalance is built-in.
.- "mp_zpanobalance" turns autobalance off in ZPA.
.- "mp_zpabalancefactor" changes the degree to which teams can be imbalanced.
.- "sv_zp_checkautobalance" forces an autobalance check.
.- Automatic weapon spawning system, no need for weapon entities.
.- New team score system implemented for ZPA. Your score is always on the left, color indicates team.
.- "zpathink" proceeds to the next ZPA side objective in testmode, useful for testing.
.- "mp_zparespawndelay" changes how long humans have to wait until they respawn.
.- "mp_zpatimelimit" changes the time limit in ZPA mode.
.- "sv_zp_solo" implemented for ZPA. It functions much like sv_testmode, but lets the round function normally.
- Added a new song (KM_Horde.mp3)
- Added Zpo_Shreddingfield
- Added Zps_Clubzombo.
- Added Zpa_Badbayou
- Added Zpa_Town
- Added Bezerk mode for Zombies.
- Added Objective list for levels.
- Added Objective beacons for levels.
- Added trigger_capturepoint_zp (Capture points).
- Added new Character (Lea).
- Added Phong shader to models (All characters, hands, some guns, some props).
- Added new melee weapon: Baseball bat!
- Added a new rain precipitation sprite and tweaked settings to get better looking rain.
- Added filter property to momentary_rot_button entity, which limits rotation to those activators who match the filter_activator_ conditions (see filter_activator_team).
- Added game_text recipient filter attribute, allowing mappers to filter recipients of text messages via the filter_activator_ (like filter_activator_team).
- Grenade cooking added.
- Updated Policestation.
- Updated Biotec
- Updated Nightmare.
- Updated Asylum.
- Updated Deadend.
- Updated Haunted.
- Updated Tanker.
- Updated Keretti.
- Updated Subway (ZPO version).
- Updated Deadblock (ZPO version).
- Updated animations for all melee weapons.
- Updated weapon pickup system, should be more accurate now.
- Waitress playermodel and texture updated.
- Replaced frying pan with a highly detailed cast iron pan.
- Replaced pot.
- Fixed Unload weapon bug.
- Fixed remaining issues with turning hardcore on/off. (Extra carriers, etc.)
- Fixed exploit when a player could block a door by spamming +use. Doors can't be closed while opening anymore.
- Eugene playermodel fixed weights and small updates to texture.
- Spawn points can now be enabled or disabled (Leveldesign).
- Buttons now have a built-in team filter (Leveldesign).
- Humanclip and Zombie clip now only block players, bullets can get through (Leveldesign).
- Timer visibility and scaling improvements.
- Removed Deadblock (ZPS version).
- Removed Subway (ZPS version).
- Removed Golfclub from Starting melee weapons.






 
 

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[NL] Aliens VS Predator 2 (FULL) PC


Pentium® 3 or Athlon™ 450 MHz or higher, Windows® 95/98/2000/Me, 128MB RAM or higher, 750MB hard disk space, 4X CD-ROM drive or greater, 16MB DirectX® 8 compatible D3D video card, 16 Bit DirectX® 8 compatible sound card, Mouse & Keyboard, 56K DirectPlay compatible TCP-IP Internet connection required for Internet play, Network Interface card required for LAN play.



 
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Aliens Vs Predator 2010 Reloaded


Features
* As the Marine, you'll experience a claustrophobic and terrifying
experience where light is your friend, but there's never enough. However,
the United States Marine Corps are humanity's last line of defense, and
as such they are armed to the teeth with the very latest in high
explosive and automatic weaponry.
* As the Predator, you will stalk from the shadows and from above, passing
athletically through the treetops to ambush your victims. Although
equipped with an array of powerful, exotic weapons and tracking
equipment, honor ultimately dictates that you must get in close and take
your trophies face to face.
* As the most deadly species in the universe, the Alien offers you the
chance to play as the very stuff of nightmares - the monster in the dark
swarming forward with countless others, jaws like a steel trap and claws
like blades.
* Play all sides off against each other in a series of unique 3-way online
modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of
multiplayer gaming's defining moments.

Minimum System Requirements:

* OS: Windows 7 / XP / Vista
* Processor : 3.2 GHz Intel Pentium 4/Athlon 64 3000
* Memory : 1 GB System RAM (XP) / 2 GB System RAM (Vista)
* Memory: 1 GB System RAM (XP) / 2 GB System RAM (Vista)
* Graphics : DirectX 9.0c compliant video card with 128 MB RAM (NVIDIA 6600 or better, ATI X1600 or better)
* DirectX �: DirectX 9.0c

Recommended System:
* OS : Windows 7 / XP / Vista
* Processor: Intel Core 2 Duo E6400 or better processor
* Memory : 2 GB System RAM
* Graphics : DirectX 9.0c compliant video card with 512 MB RAM (NVIDIA 8800 series, ATI HD2900 PRO or better)
* DirectX � : DirectX 9.0c




 



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